Guides

Habitat: where Pokémon live and what the clue tells you

Among the details a PokèVerba clue can give you is a place: “lives in caves”, “lives in the sea”, “lives near towns”. That’s the habitat, and in many cases it’s the detail that separates two otherwise identical candidates.

The eight habitats in the crossword

There are eight habitats, and the phrases you’ll see in the clues are always these:

  • “lives in caves”: caverns and underground places;
  • “lives in forests”: woods and wooded areas;
  • “lives in grasslands”: open fields and tall grass;
  • “lives in the mountains”: peaks and slopes;
  • “lives on rough terrain”: rocky ground that is hard to cross;
  • “lives in the sea”: open sea;
  • “lives near towns”: urban surroundings;
  • “lives along the shore”: rivers, lakes and coasts.

Watch out for two pairs that are easy to mix up: “in the sea” is not “along the shore” (open water against water that borders the land), and “in the mountains” is not “on rough terrain”.

Where the habitat appears

The habitat isn’t in every clue. When it is, it’s usually the detail the definition rests on, and it comes in two ways. On its own, after the generation: “Pokémon from Kanto that lives in the sea”. Or next to a relative in the evolution line: “Lives in caves and evolves into…”. In the second case the relative’s name is the key, and the habitat just confirms the answer instead of finding it.

If a Pokémon has no habitat on record, the clue leans on something else: type, height and weight, colour or evolution. For those there’s the guide to height and weight.

Using it to narrow things down

A habitat alone won’t hand you the name, but it gets you closer. A few lines of reasoning that often work:

  • “in the sea” or “along the shore” suggest a Water type Pokémon, but it isn’t a rule: the type can be something else, so check it against the rest of the clue;
  • “in caves” and “on rough terrain” suggest types such as Rock, Ground or Poison;
  • “in forests” and “in grasslands” suggest Grass, Bug or Normal.

These are clues about the clue: use them to pick where to start, not to write a word without checking it against the crossings.

Cross it with the letter count

The grid already tells you how many letters the answer has. Combining the length with the habitat almost always removes half the list: with seven squares and a clue about the sea, there are only a few candidates. Then let the letters already written by the crossing words decide.

A step-by-step example

Imagine this clue: “Pokémon from Kanto that lives along the shore”, eight squares. Step one: the generation limits you to the first 151, so the list is already short. Step two: “along the shore” points to the Pokémon of rivers, lakes and coasts, and the idea of water is the most sensible place to start. Step three: count the letters and drop anything whose name is shorter or longer.

By now only a few names are left. If a crossing has already given you a letter, that is usually enough to choose. The reasoning is always the same: generation, habitat, length, crossings. None of the four steps solves the clue alone, but all four together almost always do.

If the habitat feels too vague, don’t force it: move on to another definition and come back once the grid has given you a few more letters. The neighbouring words do the work for you.

A habit that pays off

Every time you finish the crossword, think back to the habitats you met: after a few days you’ll start recognising straight away which Pokémon “live” where. Also revisit the five strategies to complete the crossword and put it all into practice with today’s crossword.